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File 131041050872.jpg - (32.89KB , 450x360 , The Duchess 2 small.jpg )
1087 No. 1087
So, a good while back some folks on /bbwd/ ran a weight-gain themed game of D&D over AIM and lately I've been wondering if anyone would like to do anything like that again, possibly with another system. While I'd not prefer to be the one to DM it, I'd be willing if no one else wishes to. Would there be any interest at all?
Expand all images
>> No. 1088
I'd be interested in that as a player at least. The only system I've DMed in is Deadlands, which is all horror-themed and probably not cool for this.
>> No. 1091
File 131073031026.jpg - (499.11KB , 600x834 , 1248545161768.jpg )
1091
well, have been tinkering with a wrestling rp system homebrew... not so muich into weight-gain myself but big and fighting women a real interest. could be modded to allow assorted fetish girls pretty easily, or made into a possible sumo setting instead. also have a superhero setting i've been using for a while now

seasoned dm/storyteller, if the fact that i've made up an entire system or 5 wasn't clue enough. big on homebrews, mostly for convenience of avoiding rules lawyering and keeping things moving and fun for players. prefer some story and direction to my games rather than pure wank material, but fetishery should be able to be fused with that easily enough
>> No. 1092
File 131073659225.jpg - (461.15KB , 1224x1584 , Drunken Bear Fighter.jpg )
1092
For enemies, you could always have cake golems. Look at Bundt and Raspberry from Super Mario RPG:
http://www.mariowiki.com/Bundt

Drunken Bear Fighter clearly isn't fetish material, but you could adopt the system and refluff things a bit. The system might be a little too simplistic for BBW stuff, though.
>> No. 1093
>>1092
>Drunken Bear Fighter
I have never wanted to play D&D... Until right now.
>> No. 1094
>>1093
...Drunken Bear Fighter isn't DnD. At all.
>> No. 1095
>>1094
Well shit, I don't know.
>> No. 1096
>>1093
>>1094
>>1095

GENTLEMEN, GENTLEMEN!
Let us discuss a way to make a bbw-based pen & paper rpg. I believe DBF's singular page gives us decent rules, but changing them to suit our needs might prove difficult.

I suppose we could replace "Drunken Bear Knowledge" with "Intelligence" and throw in a "Body Shape" category for special rules. "Pear Shape" might let you bounce on your butt over fences, for example.

What about enemies? Cake golems, guidettes, &c.
>> No. 1097
>>1096
You might want to make rewards and penalties for getting too big, like movement speed or attracting less edible and more carnivorous enemies for certain new traits depending on how much weight goes where. Make the fattening compelling as well as hot.
>> No. 1098
We need a list of body shapes - pics being good, too.
>> No. 1113
I would love to DM this, but I'm more comfortable with 3.5/Pathfinder than anything.
>> No. 1114
>>1113
As a matter of fact, if anybody is interested in something in that system, go ahead and drop me a line at the email above.
>> No. 1117
>>1114
Sent you an email, dude.
>> No. 1121
So what's the premise of the game? Generic fantasy world where we shape the usual races into specific fetish cultures? Some kind of future or past punk where we get grim or gritty with a weight system?
>> No. 1122
>>1121
Pathfinder system, technology level is to the point where things like firearms exist, but aren't very common (similar to the actual Pathfinder setting). Setting is not Pathfinder, and fetish-things will not be setting-centric in most cases, but will be very plot-centric. I haven't really rigged up a weight system or anything yet. I'm thinking maybe something like the Bloatmage initiate feat and bloatmage progression, with different benefits.

Keeping in mind, of course, that I'm this guy

>>1113
>>1114

And not the OP.
>> No. 1123
>>1122
Well with the society thing I was wondering if it was like "elves have lived off a low intake diet of berries or nuts for generations so anything made by humans with sugar would make their waistline explode and form an instant addiction to whatever they ate". Wasn't looking forward to something stupid like "fat is beautiful opposite world".
>> No. 1124
File 131218785249.png - (426.30KB , 1295x887 , 131031590170.png )
1124
I was the DM that ran the expansion-based D&D game from /bbwd/ a while back. It went well, with some mixed results.

I ran the game a little too 'rules heavy' and focused on combat. The dungeon they were exploring contained a lot of fattening slime monsters who pumped the party of brash babes full of sweet, addictive goo.

Ultimately, they won (though many would have preferred to "lose"), but our game petered out after that first adventure.

My advice is to keep the rules to a minimum and focus on 'roleplaying'. The whole game might devolve into a group based 'cybering session', but chances are that'll be more enjoyable for all.
>> No. 1125
>>1124
Yeah but you still need to push people into doing something otherwise they'll never get the game rolling.
>> No. 1130
>>1124
I think the biggest problems with our games where that everyone lived in different time zones, so we had little time to game to begin with. That, and a lack of a proper online table really injured combat flowing smoothly at all. I think if you were planning a D&D+weight gain game again, it might be best to look into some table tools online. I hear maptools is good. Otherwise, for a text-only RPG, I'd suggest something like FATE.
>> No. 1131
I stupidly replied in a whole new thread.

I'll excuse myself to the stupid corner.
>> No. 1140
>>1131
I'd be happy to delete it for you so you can repost it here, if you'd like.
Or I could delete this post above and this one and you can play it off as "just as intended"?
>> No. 1141
I don't want to step on anybodys toes or impose my own fetishy outlook on anybody that wouldn't be comfortable with it, but I've been working on some ideas and concepts for including pregnancy oriented classes into a tabletop concept.

I realize the entire premise and idea is ridiculous, and most assuredly, these concepts would be more fluff, NPC and roleplay material than active combatants. But there's absolutely nothing stopping them from participating in the story, even if only in a B-story role with different challenges, rewards and tasks to tackle. I've been working on the seemingly incompatible objectives and problems of what is, for all intents and purposes, an incapacitated character participating in adventuring.

Would anybody be willing to seriously give these ideas a glance over and provide feedback on if they'd be interesting to play in tabletop? My objective is to make them ideas attractive enough that even non-fetishers would be interested in playing them for some downtime. Even if just as alt-classes.
>> No. 1144
>>1122
This game here is still looking for a player or two. So far we have a Drunken Brute barbarian, a Possessed Oracle, and a Summoner of some type.
>> No. 1147
>>1144

Still looking? I'd love to join in, though I don't know Pathfinder. I've played D&D before, though.
>> No. 1157
Just to let the general public know, I haven't been ignoring the people in this thread, I've just been talking with them via e-mail and such. A few people were interested and then had to drop, we've got four, maybe we'll have five by next week. So we're pretty good for people now. With any luck we'll be doing our first session tonight.
>> No. 1679
I think I've got a homebrew system figured out for bbw-chan's use. I'm still working on it, but I've got the basic rules down, along with weight gain and unarmed combat.

Now I have a question for all of you. How much combat do you prefer in your gaming? Do you prefer it to be lighthearted or do you want hardcore hack-and-slash? I'd like to keep the focus of the game on weight gain, but I don't mind if the players want a scuffle of some sort.
>> No. 1680
>>1679
I've never mixed boners and tabletop games before, but my reaction would be to keep combat nonlethal where possible. The potential for lots of hardcore hack and slash sounds like it would get in the way of everyone's enjoyment.
>> No. 1682
>>1679
Nonlethal is definitely the way to go.

And if there's any chance of this getting off the ground again, then I'm definitely up for it.
>> No. 1687
Idea: Enemies have Mobility Points, instead of HP, and instead of killing monsters, you fatten them so they can't bother you.
>> No. 1692
The fights will be nonlethal, with Hit Points deciding how much a character can take before they throw their arms up and walk away from it all. Here's what I have so far for the bestiary:

Predators only appear in more untamed areas, and only when the Girth Master (GM) succeeds at a Predation Factor roll, which is influenced by the size of the fattest character present. Predators start off roaming the area, but will most likely attack when they detect the PCs. They can be bargained with in some cases, while in other cases they're too stupid or hungry to deal with. The worst cases can make a fight lethal unless the PCs can manage to distract the predator(s) in some manner or kill outright - the ultimate last resort.

Thylacine: I think they're cooler than wolves, even though they've been officially extinct for the past 30 or so years. There's the normal version and the frumious version; the former can be befriended with a bit of food, the latter is so angry it can burst into flames.

Oozes: These mindless globs are slow and can only attack by succeeding on a grapple roll. Even then, a well-aimed stick applied to the nucleus kills them immediately. There are five varieties: ooze, mulch ooze, geode ooze, cake pudding and sex pudding. Cake oozes cannot attack and are actually prey despite their title, adding to the girth of any character that eats them and their delicious frosting flower nucleus. Sex puddings are vanilla-scented and produced by a BBW in a peculiar fashion.

Gulls: Combine the Goodfeathers with The Birds. Each flock is led by a Boss Gull, a somewhat smarter gull with a necklace made from plastic trinkets and lost jewelry. You can ply them with food, which immediately opens protection negotiations.

Dogs: Sometimes they're strays, sometimes they're loose. They tend to run in packs with an alpha dog; scare him away and you scare the pack away.

Entities are different in that they're usually non-hostile and don't appear with the Predation Factor. This half of the bestiary needs work: demanding housewives, guidos ("bulls"), guidettes ("cows"), teenager herds (potential subtypes) and Voidspores (Earthbound Starmen meets H.P. Lovecraft).

I'm trying to avoid a single setting and just want to give the GM some quick-and-ready NPCs to use. Does /elite/ have any ideas? Land sharks? Moon monsters?
>> No. 1694
>>1687
I like the cut of your jib. Although it might turn a sexy adventure into an oversexed one. Oh well, not like it's my problem.

>>1692
Embodiment of Hunger: A waifish girl, dressed in rags, capable of inflicting Hunger on everything in the vicinity. If left alone, can even cause weight loss (!) to affected individuals. Can be attacked normally, but may be quicker to sate it with the group's entire food supply, rendering it temporarily inert?
>> No. 1702
So did this ever get off the ground cause I'd love to try and get in on this. But if it's already started then I'll just wait for the next go around.
>> No. 1705
Should I put sample characters in? Not just generic NPCs, but characters that grow fat alongside the PCs.

I was thinking Columbia Chestnut and Lucrezia Noin could be two examples.
>> No. 1707
>>1705
I don't see why not.
>> No. 1708
>>1692
So, do you have the actual rules are done up? I'ld like to see them, if you don't mind.

Also, uh...more on OP's pic?
>> No. 1710
>>1708
I was trying to post earlier, but the site pooped out on me. Here's my second attempt at posting:

In order to play, you need a single ten-sided die (d10). A character has 4 Attributes: Dexterity, Empathy, Intellect and Physique. Dexterity is agility, hand-eye coordination and such, and it also decides who goes first in some kind of competition. Empathy involves social skills and the ability to grasp and understand the way others work. Intellect is the capacity for thought and mental flexibility. Physique is brawn, endurance and such. You get 14 points to divide among your character's Atts; no Att can have more than 6 points.

Your character has a number of Hit Points equal to their Physique + 1 + Size Total. Size Total only arises when they become a BBW. We'll get to that momentarily. Her speed is equal to Dexterity + Physique in yards per turn; each Size Point they have reduces that by 1, to a minimum of 1 yard/turn.

A turn is equal to 5 seconds. Turns only apply when characters have to take turns, such as combat or some other competition.

To succeed at a given task (squeezing through a doorframe, passing an exam, &c.), you have to roll a number equal to or lower than the Att involved. Succeeding by the Att number or one less is a regular success; 2 or lower is a resounding success that grants additional benefits appropriate to the situation. Rolling 1 higher than the Att or more is just a failure, leaving the character no better than when they started.

Besides the Atts, you have 5 Traits. Each Att gets a Trait, with the fifth one being given to an Att you prefer. Traits are personality quirks, skills or something else related to that particular Att. They should be pretty specific, such as "aquaponics", "surly", "towering" or "bubbly". A Trait grants +1 to an Att when it proves relevant to a specific roll.

To resist another character's roll against you, roll the same Att they're using; whoever rolls lower succeeds and forces the opponent to fail.

An Example:
Yoko has to work her titanic breasts through a crowd to reach the breast pump she needs to buy. The GM rules the crowd large enough to warrant a Dexterity roll. Yoko has a Dexterity of 3 and has Gymnastics as a Dexterity Trait. The GM rules that Trait as particularly relevant to Yoko’s situation. Combining those gives her a Dexterity of 4; she rolls a 4, a success! She weaves through the crowd, stunning them with her smooth footwork while spraying them with milk from her heaving bosom.
>> No. 1711
>>1710
I've named the system "Wobble Girls", btw.

In Wobble Girls, gaining weight is the big thing for the players. The act of growing into a cute-yet-sexy blimp brings with it both blessings and curses. Yes, the PCs might find themselves getting stuck in doorways, enduring ridicule and fending off predators, but at the same time they gain some strange gifts tied to their growth. Breast milk can be sprayed in geminal geysers to bludgeon foes or released in a steady flow to feed friends. A huge butt can be danced about to attract mates or cause a localized earthquake.

At first, a PC is assumed to start with a normal body. But when they fatten up, certain body regions will increase in size before others. Growth can either affect random Regions (by rolling a d10) or it can be left to the player to decide for their PC. Regardless of the choice, the player chooses one Preferred Region from the Regions Table for their PC; this Region will be the part of the PC’s body that will grow first. Below is the table for Regions with the optional rolling table; “Preferred Region” cannot be taken from the chart, for obvious reasons.

Legs and Butt 1-3
Belly and Sides 4-6
Chest and Arms 7-9
Preferred Region 10

But how large do they grow? Well, that’s where things get a little bizarre. For that, we use anthropic units. Those are units of measurement based on body parts - in this case, the character’s head. Ideally, the human body is eight heads tall. Reality dictates otherwise, of course, with the average person being only seven and a half heads tall. For Wobble Girls we’ll go with seven and a half heads.

Fattening up will cause a Region to grow to a multiple of the PC’s head size. While they start at zero - normal size for a normal, thin person - fattening up will cause growth. The first growth spurt will cause that Region to grow to the size of that person’s head. Legs and Butt, for example, will cause each thigh and buttock to grow as big as their owner’s head, with calves a bit smaller. Belly and Flanks follow the same route with a round belly and somewhat smaller love handles, while Chest and Arms cause either breast to become as big as their owner’s head, arms developing just a bit of jiggle. The exact details are up to the player, of course, with cankles, extra chins and the rest being left to their discretion.

Growth occurs in increments. After growing to the size of the PC’s head, a Region will grow to twice the size of the PC’s head in the next increment. After that the Region will grow to thrice the size of their head. The biggest beauties reach the peak of their growth, with each Region growing to quadruple the size of their head.

Each increment is measured as 1, 2, 3 and 4. Not only are these multipliers of our anthropic unit, but they are Size Points. Each Region can reach a maximum Region Size of 4; adding all three Region Sizes together gives the Size Total.

Growing into a BBW takes food and drink. A sumptuous ten-course meal might earn a PC 1 Size Point, whereas a full banquet or a volcano-roasted auroch could grant 4 Size Points. In some cases, the PC doesn’t willingly eat. Maybe alien invaders are fattening her up for the cooking pot or she’s absorbing magic energy without realizing it. Size Points should be decided between the player and GM, as not every PC will have the same metabolism.

An Example:
Zakelina just got a new sidetie miokini and is the talk of the Boardwalk. Her pear-shaped body doesn’t have any Size Points yet, but it really stands out regardless. Zakelina goes into the Boardwalk Bistro; the burn of hunger causes her to order the largest meal ever ordered by a single person, amid cries of disbelief. She sets into it with gusto, curves slowly wobbling outward with a new layer of fat. The GM rules that this meal is large enough to grant 3 Size Points, as it’s a fatty affair meant for boardwalk visitors and not regular customers. Since her Preferred Region is Legs and Butt, the first Size Point automatically goes there, raising her Size Total to 1. Her buttocks wobble outward, stretching the fabric over them as her thighs are parted by sheer girth, either one the size of her head. Instead of rolling on the Region Table for random Size Point allocation, Zakelina opts to choose for herself. Another Size Point goes into Legs and Butt, forcing her thighs apart even more as her bubble butt flows over the seat. The third Size Point goes into Chest and Arms, either breast wobbling against a straining top. That brings her Size Total to 3, with 1 in Chest and Arms and 2 in Legs and Butt.
>> No. 1712
>>1711

Size Total goes towards many things. Hit Points is just one thing; the bigger the beauty, the tougher she is. It also slows the PC down with lots of girth. The bigger she is, the more likely she is to attract predators hoping for a feast in less civilized areas. This is referred to as the Predation Factor. To find out whether or not a predator is close by, subtract the largest PC’s Physique from her Size Total to find her Predation Factor. The GM rolls a d10; if the result is equal to or lower than her Predation Factor, than a predator is no doubt in the area and looking for a meal. If the result is a higher number, the area is devoid of such danger.

An Example:
Lucrezia just finished her supper and goes for a waddle, hoping to enjoy the wonders of the Primeval Forest. The GM decides such an untamed area needs the Predation Factor applied to it. Lucrezia’s Size Total is an astounding 12. Her Physique is 4; 12-4=8. The GM rolls and gets a 6. Lucrezia hears guttural barking and stops with a gulp. A frumious thylacine hops onto the path ahead of her, rising up on its hind legs while venting steam. It produces a threat-yawn as Lucrezia whimpers...

Of course, the predators don’t have be fought or fled. The characters can always find a way to befriend would-be predators, unless they’re mindless, such as oozes or zombies.

If the character has to lose weight for some reason, the process in game terms is simple. It takes a number of days equal to 7 minus the character’s Physique to lose 1 Size Point from whatever Region is being exercised. If losing weight isn’t an option, the character can opt to suck her weight in to appear slimmer. Doing so only lasts a number of turns equal to her Physique, after which she’ll have to exhale and let her curves fly out explosively.
>> No. 1713
>>1712
COMBAT, DUN DUUUUUN!
"Gutsman!"
"You guessed it, Mega-twerp!"

Uh oh! Someone’s attacking the PC and they have to defend! Who does what first? Characters act in ordering of highest Dexterity to lowest. Those with equal Dexterity roll, with the lowest roller going before the others. Generally speaking, PCs go before NPCs. The situation is also vital; surprising an enemy automatically lets you go first, as does preparing for an ambush.

Then comes whacking the enemy upside the head, kicking them in the butt, whatever. To strike, the attacker rolls for their Physique after applying whatever Traits apply. Blocking requires the same roll and on a success cancels any damage that would have been done. To dodge, the defender does the same, only with Dexterity instead of Physique. Ultimately, whoever rolls lowest succeeds. If the attack is successful, it does Hit Point damage. An unarmed strike does 1 Hit Point of damage, while hitting with a stick or something similar does 2 damage.

Grappling involves the same roll as attacking, with the defender having to roll Physique. If the attacker is successful, they can deal damage equal to half their Physique so long as they can maintain the hold each turn. Each turn the defender can roll Physique plus the appropriate Traits to shake off the attacker. If successful, the attacker is knocked off and has to wait a turn before trying to grapple again.

Characters with a Size Total can opt to crush their enemy; the defender subtracts the Size Total from their Physique. Failure to shake off the attacker means they suffer damage equal to half the attacker’s Size Total (minimum 1) per turn.

Throwing things is also a valid method of attack. Thrown objects have a range equal to thrice the thrower’s combined Dexterity and Physique in yards. A Trait that involves throwing things applies to the combined total. Blocking and dodging are done as usual, and the Hit Point damage inflicted is 1.

Combat is decidedly nonlethal, taking the form of catfights, food fights and the like. Hit Points measure how much abuse the character can take before they give up and stagger away. When it comes to physical conflict, PCs will no doubt try to escape or talk their way out of it - note to the GM, such methods are worthy of praise!

(Oh, I forgot to mention, you should always round down if you get a fraction. That might happen here and there, especially if you have to roll a d5, which is just dividing the roll of a d10 in half)
>> No. 1714
>>1713

An Example:
Zakelina’s ready to spill out of her miokini. The 3 Size Points she has in Legs and Butt means her posterior is flowing around the fabric of her thong like a four-foot shelf of ivory, and the 2 Size Points in Belly and Sides makes her look like she’s pregnant with triplets. Combine this with her jugs and Zakelina has a Size Total of 7. Some angry housewife sees Zakelina pass by on the beach and demands she cover those curves. Zakelina realizes the Housewife most likely won’t go away and decides to deliver a right jab. This catches the Housewife off-guard; the GM rules that Zakelina has the advantage of surprise and that the Housewife cannot defend against the attack. Zakelina’s Physique is 4 and she has Boxing as a Physique Trait, bringing it up to 5. Rolling a 3, Zakelina does 1 Hit Point of damage to the Housewife; combining the resounding success with the element of surprise, the GM rules that the Housewife is stunned for a turn. Zakelina decides to land another jab on her foe and rolls a 5. The Housewife takes another point of damage; her Physique is 2, so she went from 3 Hit Points to 1. But she’s recovered from her daze and begins flailing at Zakelina, shrieking about indecency. Zakelina rolls to dodge. The Housewife rolls a 3; Zakelina’s Dexterity is also a 3, but she rolls a 2, meaning she dodges the harpy. Opting to grapple, Zakelina rolls a 3 under her Physique score of 4. Zakelina’s Size Total of 7 utterly removes the Housewife’s ability to resist by reducing her Physique to 0. The aging kitchen-slave finds herself being crushed between wet sand and Zakelina’s thighs. The following turn, Zakelina squeezes, crushing the air out her opponent’s lungs and dealing 3 damage (Size Total 7/2=3), reducing the Housewife to 0 Hit Points. Zakelina stands triumphantly amid cheers from the gathered crowd as the Housewife passes out for a while.

Characters heal 1 Hit Point for each day they rest. A visit to the hospital will - besides earn the injured a rant from the doctor - heal a number of Hit Points equal to the character’s Physique. A character with the appropriate Traits and equipment for healing can heal a number of Hit Points equal to their Intellect+1. This can only be done once per day.

If a character is stunned, they cannot do anything for as long as they are stunned. A dazed character can stagger about but otherwise cannot act. Being knocked over requires a turn to get back up.
>> No. 1715
>>1714

As a PC gains Size Points, she’s able to use particular Powers. Besides Slam, a PC normally has two other Powers at most. Most of the rolls require using the Size of a specified Region. If you have no Size Points in a Region, you cannot have any Powers associated with that region. Here are a few; the players and GM should feel free to make up their own.

(I'll just post two here as examples)

Slam:
This is an unarmed attack anyone with a Size Total can use, PCs included. Essentially they use their Preferred Region as an attack: boob swinging, belly bumping and butt thrusting. It’s an unarmed attack that the target cannot block. If the Slam connects, it does Preferred Region+d5 damage and knocks the target over. If the Slam is dodged or otherwise misses, the user loses her balance for a number of turns equal to half her Preferred Region and can’t act. This Power can be used once a number of turns equal to half her Preferred Region.

Geyser Jugs:
Some women manifest the ability to spurt breast milk in geminal geysers from their immense jugs. By holding the underside of her tits and concentrating, the user can spray her milk at a target far away. The maximum range for her Geyser Jugs is equal to quadruple her Chest and Arms in yards; the biggest milk blimps can shoot down a hallway with no effort. Anyone hit by the pounding blasts is knocked over and takes damage equal to the user’s Chest and Arms+d5; blocking only halves the damage and doesn’t prevent being knocked over. This ability can be used a number of times equal to the user’s combined Chest and Arms and Physique. To grow more milk, she’ll have to eat a meal for each use of Geyser Jugs, followed by a nap. Besides being used as crowd control, Geyser Jugs can be used to put out fires, push things around and produce more BBWs by breastfeeding; one use equals 1 Size Point.
>> No. 1716
File 132789865654.jpg - (74.13KB , 450x240 , tumblr_lydw3jdnI71qcnrl0.jpg )
1716
Jesus Christ this system sounds delicious. I will play the hell out of this if you set up an IM game at some point. Holy tits.

(also, may flood the thread with other power suggestions at some point. >_>)
>> No. 1717
>>1716
I tried to keep the crunch as simple as I could while still allowing for some complexity. I intend to produce a 2d10 system that's not erotic in nature, so this was good practice so far. I've never run a game before, unfortunately. Do you want me to list the other powers? :)
>> No. 1718
File 132790103131.jpg - (71.34KB , 463x341 , 128189598216.jpg )
1718
oh hell yes this sounds just great if anyone is willing to run something like a beta for this system I'm totally down for this.
>> No. 1719
>>1717
Forgot mah trip :(

Belly Drum:
Some geeky girls refer to this as “gastrokinesis”. Regardless, it’s a bizarre Power that puts the others to shame. By rhythmically slapping her belly, the user can lift things into the air and move them about without using her hands. Many hypotheses abound as to how this works, but regardless, there are limits. The most weight the user can lift in pounds is equal to quadruple her Belly and Sides, and she can reach out to an equal distance in yards. Both living and non-living things can be lifted and moved about within the user’s range. A larger creature’s limbs can be held in place; they can break free on a Physique roll that rolls lowers than the user’s competing Belly and Sides roll. As long as she drums her middle with both hands, the user can levitate things. Stopping means she keeps wobbling for a number of turns equal to her Belly and Sides. Only when the wobbling stops can she do it again. Lots of fun things can be done with Belly Drum!

Buttquake:
Those girls with huge butts know how to use ‘em! By dropping low and shaking her rear, the user can cause a localized earthquake with her as the epicenter. The quaking extends away from her in all directions at a number of yards equal to twice her Legs and Butt Size. As she does her sexy dance, anyone within range is knocked over and unable to do anything during the performance. She can sustain the wobbling for a number of turns equal to her Legs and Butt; after that, she can’t do it again for an equal number of turns. Buttquake can be used to earn money for obvious reasons, but it can also be used to demolish obstacles and loosen fixtures.

Hypnosis Boobs:
Some girls know how to flaunt their gifts; why do things at eye level when most people look down? Holding the sides of her tits and pushing them together repeatedly cause both mammaries to wobble in a hypnotic fashion. The would-be hypnotized can roll their Intellect against a Chest and Arms roll performed by the user; success means the targets are unaffected. Failure means they become dazed for as long as those curves ripple in sight. Stopping means her chest blimps have to slow to a standstill, leaving her to wait a number of turns equal to her Chest and Arms before the lure can begin anew. However, anyone who was dazed remains dazed afterward for a number of turns equal to - you guessed it - the user’s Chest and Arms. The number of applications for this Power are numerous, with distracting enemies and capturing new boyfriends only two. However, both the user’s hands have to be free to hypnotize with, leaving her unable to do anything else during the Power's use.
>> No. 1720
Belly Drum UNF
so if I may ask what's the whole...end game?
like is it just a quest based game type like dnd? or is it more open ended in a sense that random encounters happen but there's no real plot.
>> No. 1721
>>1720
I left the setting up to the GM to devise, with no actual end game to speak of. I assume you could have the PCs go through episodes or story arcs, with maybe further growth beyond Region Size number 4. Perhaps their Size Totals could hit 15 each, rendering them nearly immobile?

In any case, you don't have to do one-shot sessions.
>> No. 1722
>>1720
I would assume that's up to the GM, like it is with most tabletop games. DnD can be "quest-based", sure. I've also seen DnD campaigns that are epic, year-long things with a massive over-arcing plot. It just depends on the players and how their GM wants to run it.
>> No. 1723
Makes sense, if I wasn't so bad at DM-ing I'd give it a shot trying to run or help run something like this but I'm not that creative from a story telling aspect. I just want to play it. :D
>> No. 1724
File 13279065914.png - (20.14KB , 593x735 , WobbleGirls Skeleton.png )
1724
So I was just piecing together everything Zach stated and kinda tried to make a pseudo-character sheet.
Here's a test sheet, lemme know if you see anything missing or have any ideas.
>> No. 1727
>>1724

I have a character sheet set up at the end of my word doc, and it's not too different from yours. Converting it into a pic would be a bitch for me, so I can just type it here.

Player Name:
Character Name:

Age:
Height:
Weight:
Hair Color:
Eye Color:
Tools:

(Attribute Table, 3 columns and 5 rows)
Attributes / Points / Traits (4 + 1)
Dexterity - Dex Points go here - Dexterity Trait
Empathy - Emp Points go here - Empathy Trait
Intellect - Int Points go here - Intellect Trait
Physique - Phy Points go here - Physique Trait

(Regions Table, 2 columns and row)
Regions (Preferred region, marked below) / Size Points
Legs and Butt ( ) / Size Points go here
Belly and Sides ( ) / Size Points go here
Chest and Arms ( ) / Size Points go here
Size Total / Above Size Points added together here

HP:

Speed:

Powers:

Character Background (just a few sentences):
>> No. 1728
>>1727
>(Regions Table, 2 columns and 5 rows)

Oops
>> No. 1735
School's a bitch. Here's four NPCs:

Ooze (Predator)
Dexterity 2 (Semi-liquid)
Empathy 0 (Creepy)
Intellect 0 (Mindless)
Physique 2 (Climbing, Grappling)
HP 3
Speed 1 (Ooze Factor)
Tools: Digestive Enzymes

(A squelch.)

This is a lot like The Blob, only not invincible and thus not as terrifying. Mindless globs of life, the oozes come in a variety of forms but all have the same overall features. On average, they’re two feet broad and have a fist-sized nucleus with a multitude of lesser ones. They avoid direct sunlight, as that dries them out; oozes take 1 point of damage for every hour spent in direct sunlight. Applied dry heat also hurts them, only with greater speed. The only way an ooze can attack is by grappling; most characters can outrun the globs, so the average ooze has to content itself with smaller critters. But in case an ooze attacks, its prey can always take a stab at its nucleus; a fracture will kill the ooze outright.

Mulch oozes are green and can photosynthesize through their whorls; unlike their hungrier cousins, they do not suffer from being in direct sunlight. Also unlike their cousins, mulch oozes make superb fertilizer once they're killed. Why is that? Well, they feed on decaying organic matter and hardly produce any waste.

Geode oozes appear to be composed of precious gems but flow just as easily as their gelatinous kin. They can lash out with a sharp growth from up to a yard away once every d5 rounds. They too are immune to direct sunlight but are highly flammable, dying within a turn as the flames consume them.

Cake puddings lack any ability to fight. They resemble nothing more than a spherical cake a foot across, covered with chocolate and vanilla frosting whorled together. There's a frosting flower for a nucleus. Catching a cake pudding is extremely hard as they’re not predators but prey; they have a Speed of 6, a Physique of 4 and lack Grappling. But once caught, they make a superb dessert, granting the imbiber 1 Size Point.

Sex puddings come from a BBW’s vagina; they defend their creator and her friends against attackers. A vivid pink, these oozes smell like vanilla and never retreat from a fight. They have a Dexterity of 3 and a Physique of 3, but their Speed does not change. A BBW can produce a sex pudding for every 4 Size Points she possesses. Most don't, for obvious reasons.

Guido, Bull (Entity)
Dexterity 3 (Dancing)
Empathy 4 (Working Class)
Intellect 2 (Brewing)
Physique 5 (Bulging Arms, Tackling)
HP 7
Speed 9
Tools: Cell Phone, Electrum Necklace, Wallet

(Incoherent mumbling.)

Their height varies wildly, but each and every guido bull can best be described as a block of copper with coal specks for eyes. They roam with their buddies along beaches and boardwalks, seeking a good time. To guidos in general, a good time consists of working out, partying and getting drunk. To bulls, the ultimate end to a great party is sex with some girl. To that end they’ve taught themselves the science of homebrewing alcoholic beverages in order to fuel a party on the spot. Thing is, they get aggressive when drunk and so most parties end in fistfights that send sane girls running.

Bulls have two ways of attracting girls: their necklace and their muscles. The average guido necklace is made from electrum and has little crucifixes all over it; they figure such neckwear is an appropriate form of displaying wealth they don't actually have. Their muscles are massive and typically displayed through a-shirts. If neither of things impress a girl, bulls tend to get angry.

Guido, Cow (Entity)
Dexterity 4 (Dancing)
Empathy 4 (Manipulative)
Intellect 2 (Observant)
Physique 4 (Flailing, Masculine)
HP 4
Speed 7
Tools: Cell Phone, Electrum Earrings, Purse

(Incoherent whining.)

Sometimes calling themselves "guidettes", guido cows are always much smaller than the bulls but bear the same coloration, with the addition of having bizarre faces. They also like to wear skimpy clothes, attracting bulls but disgusting everyone else with their poor dieting results. Cows really enjoy the same things as bulls, but for slightly different reasons.

They crave the drama they produce, getting the bulls to compete over vague promises of sex. They're addicted to the gossip-wars. Other cows are simultaneously friend and foe, a cycle of backhanded compliments and genuine insults that somehow mutates into mumbled allegiances. Should a girl they don't recognize appear, all hell can break loose in the herd. Cows are as xenophobic as bulls and despise non-cows that attract the bulls' attention. At best, they'll just sling some insults and return to their gossip. At worst, there's a frenzy of flailing arms and gnashing of teeth.

Housewife (Entity)
Dexterity 4 (Good Balance)
Empathy 3 (Emotional States)
Intellect 3 (Home Upkeep, Local Area)
Physique 2 (Bluster)
HP 3
Speed 6
Tools: Cell Phone, Kubotan Key-Ring, Wallet

“Excuse me, what do you think you're doing?”

Normally placid within their homes, housewives take offense to anything that might influence the minds of their children. They take even greater offense to anything that offends them personally, which seems to be everything outside of their home. However much they talk the talk, they can't walk the walk; when the target of their ire proves too much to handle, they collapse mentally, gibbering and scuttling back home. As an upside, their kitchens tend to be full of grub, enough to supply anywhere from 2 to 4 Size Points. Their kubotan key-ring lets them do 2 damage for the first d5 turns of combat on which they choose to attack.

Not all housewives are like this, of course. In some cases, one of the PCs might have one for a mother - or might be an exceptional housewife herself! Housewives that are sane might make decent friends and/or have better Atts.
>> No. 1736
Got a character made up if this ever gets picked up, seems like you're really putting in overtime on this one zach!!
>> No. 1749
Should I increase the Size Total from 12 to 15? I think letting the characters grow to their absolute limit could be entertaining; having each Region Size reach a maximum of 5 might be worth it. Also, another entry:

Columbia Chestnut (Entity)
Dexterity 5 (Cheerleading)
Empathy 3 (Cheery)
Intellect 2 (Theology)
Physique 5 (Football, Jumping)

Legs and Butt 3
Belly and Sides 2
Chest and Arms (Preferred Region) 3
Size Total 8
HP 14
Speed 2

Tools: Vellum Bible, Fencing Pliers
Powers: Buttquake, Geyser Jugs, Slam

"Hi there! Will you be able to see the big game Monday?"

Columbia Chestnut is Eagletown's local celebrity. She's a proper Christian teenager and the very epitome of feminine manners. Her popularity is further increased by her athletic ability; as the star cheerleader of Eagletown High School, she's a role model for young women all over. Columbia's jillion-watt smile and signature arm curling have been captured in many photographs.

Columbia's the spitting image of a cheerleader, her golden blond hair kept in two ponytails at the sides of her head - all the better to show off her diamond-shaped face and huge gray eyes. Her skin is flawless, resembling freckled gold in any light conditions. Yet for all her beauty, there's something a bit... off about the young woman. For one, she's the shortest person in Eagletown, at four-foot-nine. Her gray tank top strains to cover a pair of breasts each two feet in diameter. Columbia's fist-sized nipples constantly threaten to puncture the fabric of her top, and her domed belly just pushes it up. Her shoulders and waist are equally thin, but the latter flare outward at the hips into a pelvis four feet broad, buttocks a tiny bit larger than her chest blimps; a denim rah-rah skirt sits atop that bottom, doing nothing to cover its smooth expanse. Walking isn't possible; Columbia can only sway her hips, one before the other. She's far from lazy, however - her barrel-thighs are more than enough to launch the girl over a school bus.

How did she get so big? No one in Eagletown can say. This is because no one has noticed her size. Reality seems to ignore Eagletown in that regard; Columbia's wobbling vastness has gone completely unnoticed by Eagletown, even as she continues to grow day by day, inch by inch. The truth is, Columbia is lactating far more than the average dairy cow; with nowhere to put her supply of breast milk, the star of Eagletown is forced to swallow every last drop, which is fueling her freakish growth. She's accepted her growth as God's will, a sort of blessing disguised as a test of faith. However, she's disturbed by the fact that no one has noticed her curves. The PCs will inevitably be involved, as she searches for help with her throbbing teats...

Plot 1:
One of the PCs sees Columbia wandering Eagletown at night stark naked! She's most likely sleepwalking. Two things become obvious after a few nights of observation. Firstly, Columbia's growing much faster than before. Secondly, since no one in Eagletown locks their doors, Columbia's been entering and leaving various homes. Eventually she'll wander into the church or the school. It's only a matter of time before someone finds Columbia naked in their home. Or Columbia wakes up naked in the gymnasium, right as the school doors open. Or Columbia wakes up in the church...

Plot 2:
Powderpuff football! The cheerleaders have decided to play football without the boys getting involved. The game's next Saturday and the captain of either team has been declared. Columbia's team has a solid defense, thanks to their leader's humungous jugs. However, they have to contend with Liberty, who has incredible skill as a Center. It doesn't help that all of the girls have been growing as fat as their idol. Is Columbia sneaking her tit milk into her friends' meals? Or is it just her presence alone? (Assume each girl has a minimum Size Total of 7, with Columbia and Liberty outsizing them.)
>> No. 1760
>>1749
I like the sound of "absolute limit".

Anyway, was never a big fan of Columbia Chestnut, but if you tone her down (i.e. not so much of the GTS and the sex) she might be more palatable...
>> No. 1828
File 133236258494.jpg - (478.38KB , 900x1000 , Sakura Kasugano Blimp.jpg )
1828
It's done.

Wobble Girls. 23 pages of my first ever homebrewed role-playing system. It's in pdf form, now I need to put it where bbw-chan can get to it without any hassle. Are you guys okay with mediafire, or is there a better alternative?
>> No. 1829
>>1828
As a sort of review of the changes made to the 9-page bestiary:
1.) No guidos or guidettes, they were declared extinct in my town a few months ago. Besides, thylacines are much classier opponents in the ring, according to one Mr. Saxton Hale.
2.) Housewives come in 4 forms: Sullen Cows, Den Dogs, Crusaders and Housewife Herds.
4.) Only 2 named NPCs: Zakelina Underwood (BBW college cutie) and Michael Spaccone (manchild and potential antagonist).

Combat was improved as well, with things being clarified and the idea of throwing objects refined. There are a few more powers to balance out the Regions and there's an optional rule to let BBW characters increase their Preferred Region to 6 Size Points.
>> No. 1830
mediafire, sendspace, anything's fine!
>> No. 1831
>>1830
Mediafire it is. Here's the link to Wobble Girls:

http://www.mediafire.com/?ngt60bd3zvq4cks

Let me know how it works out for ya.
>> No. 1832
Great, now all I need is people to play it with!
>> No. 1834
>>1832
I'd be down. Just let me know how to get in touch.
>> No. 1836
Only problem is i've never played a DnD game before
>> No. 1837
>>1836
If it makes you feel more confident, I designed Wobble Girls with inexperienced players in mind. It's definitely not DnD. I'd hate to drive people away from pen-and-paper roleplaying games, so I tried to make my system as simple as possible while still allowing some depth to the system.

Dungeons and Dragons is a horrible way to introduce people to PnP; it's far too clunky and gamist for such folks.
>> No. 1838
Huh. Well that's good then. Anyone want to organize a game?
>> No. 1839
>>1837
>Dungeons and Dragons is a horrible way to introduce people to PnP; it's far too clunky and gamist for such folks.

I'd disagree. I think people can't just jump into a narrative game without someone with a fair bit of experience. With the gamist-ness of D&Ds, it gives the players something to stand on, THEN focuses on letting them tell a story; which is far more alien to them than playing a game. The trick is not sticking with D&D exclusively.

...But that's neither here nor there.
>> No. 1840
Still around, Still ready for this!
>> No. 1842
Speaking of DnD, I have a Pathfinder weight gain-themed gain planned to run over AIM on Thursday nights. We could use about two more players, so reach me on AIM at DisgustingHobbit if you're interested.
>> No. 1843
>>1839
Ah, I see. The few people I tried playing games with had used nothing but DnD 3.5, which might explain their refusal to stop killing any NPC they saw.

Once I introduced them to one-page RPGs and got them to diversify, they began acclimating.
>> No. 1844
>>1840
you've got one more for wobble girls if anyone want to organize it
>> No. 1845
>>1842
Make that Tuesday.
>> No. 1846
Has anyone heard of VirtualDaivve? A few friends of mine use for playing over the internet but the site for it's gone down apparently.
>> No. 1847
I'd be interested but I feel everyone's schedules and time zones may complicate things.
>> No. 1848
I'm in EST if it helps.
>> No. 1849
>>1843
I think that might just be a 3.5ism, since the majority of gamers I know were brought up on the game, and have barely moved on. But, I do think D&D could do with being less crunchy, and having a more open game. I'm hoping that's what D&DNext will be, but I don't think it will be.
>> No. 1851
http://www.socalled.org/vd/ Here's the VirtualDaivve thing I was talking about
>> No. 1993
http://www.mediafire.com/?ip5078w05cj2fm0

Hey, I updated Wobble Girls. I looked for grammatical errors to fix and got as many as I could find. Also, two new characters:

Regina Po, a dusky former cheerleader that lvoes to socialize and is having issues with whether or not she's a lesbian.

Gaia McGregor, a self-proclaimed radical feminist living in a compound with her friends, her huge belly gaining in size as she feeds and protests the patriarchy.
>> No. 1998
>>1993
>Gaia McGregor, a self-proclaimed radical feminist living in a compound with her friends, her huge belly gaining in size as she feeds and protests the patriarchy.
This is the only thing I can think of that stimulates me politically and sexually in simultaneity.
>> No. 2112
http://www.mediafire.com/?twdvy73c6csmvqk

Hopefully this is the last revision I'll have to make. Unless...

You want me to add more NPCs? If you do, just band out some ideas and I'll see what I can do.
>> No. 2214
Anyone at all want to try this?
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